14 Apr 2018 • namespace is bad and should not be used

namespace in C++ is an odd one. Even anti-C++ people do not seem to complain about it, and it's not obvious exactly why it's bad. It's taken me some years of programming in C++ to come to that realisation myself.

The problem with namespace is that it brings no upsides and causes problems that are very annoying and somewhat time consuming to debug. You write code that looks fine, get some linker error about "can't find function f" when you literally just wrote function f, and unless you know know from experience that it's going to be a namespace bug (you learn after a few times but these errors are so infrequent that can take many years) you can waste a lot of time going down dead ends.

Even if you suspect it's a namespace bug it can be hard to figure out exactly what the problem is because code affected by a namespace is mostly indistinguishable from code that isn't. You generally wrap the whole file in namespace Company { }, and C++ people don't indent inside namespace blocks, so unless the start of the namespace block is on your screen you have no idea if a given function is namespaced or not. You just assume that it is because that's how it is 99% of the time.

To give a concrete example of a namespace problem, here's the one that prompted me to write this post:

A is not in the company namespace and I left the new function in amongst A's method definitions, so my new function was not in the company namespace either. The whole header is in the global namespace, so there was a mismatch, and it took a lot of WTFing to figure out what the problem was.

Some people may disagree that namespace has no upsides, I know the point is to prevent naming collisions, but those never happen. Obviously when writing new code you can namespace the function name (renderer_init vs Renderer::init), which leaves third party libraries. In my experience libs just don't have naming collisions, so unless you're deep in dependency hell it's not a problem, and namespace is not the right solution in that case.

We could help the situation by indenting inside namespace blocks (like C# people do), or by having better compiler errors by suggesting near matches, but honestly the simplest solution is to just not use namespaces.